Wolfman Admin
Posts : 202 Join date : 2010-03-08
| Subject: Assorted Projects Fri Jul 16, 2010 8:39 pm | |
| This could be just about anything... from a structure, to an area, to a coaster design to attraction placement and design. You'll never know exactly what I will post an image about. | |
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Wolfman Admin
Posts : 202 Join date : 2010-03-08
| Subject: Re: Assorted Projects Fri Jul 16, 2010 9:28 pm | |
| here's a small area that I was working on in a go nowhere park. (Mostly just for fun.) The second image is of the same area with a bit more work. 1. 2. A covered bridge that leads to a jet ski attraction. 3. A dingy slide with a couple lifts. Below, you can see that it's sitting inside a mountain. And below that, the final version. 4. 5. 6. An entrance to a park that has a flower garden with an underground watering system. (that means it's a couple paths under the flowers that a handyman wanders down and waters the flowers from underground.) 7. Another park altogether. Can't remember which one. The wooden structure has two motion base units underground, inside. So the structure is shorter. 8. Another point of view of the same area. Turned around from the first one. 9. A few structures that I made recently. 10. 11. 12. 13. A small woodie, with a nice little station structure. 14. 15. Tiny cover for a favorite flat. 16. A custom Coaster. It was pretty popular. 17. This is the SECOND version of The Vine. 18. A racing woodie inspired by American Eagle of Six Flags Great America. 19. | |
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Wolfman Admin
Posts : 202 Join date : 2010-03-08
| Subject: Re: Assorted Projects Sat Jul 17, 2010 10:10 pm | |
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Wolfman Admin
Posts : 202 Join date : 2010-03-08
| Subject: Re: Assorted Projects Wed Jul 28, 2010 12:04 am | |
| A drawing I made of a turn station for a skyride. This is so that a skyride can change directions. I created this for TPB3D. On most skyrides that I'm familliar with, the car is lifted off the cable, and rolls along a track, the people get on, and the car is sent to a release mechanisim, that automaticly releases a car, to space them properly on the cable. The cars roll down a hill and drop onto the cable and grip it. in one smooth operation. The thin lines you see at either end is the cable. There are two tracks. One heading out, the other heading back. The cars roll onto the track roll across the track then roll down and enguage the cable again. But to change direction means altering the trak. Not altering the mechanicals associated with the movement of the cables. As Vhodin (forgive my spelling,) says, the stations can be placed on any angle to the grid. Well, this is just the bullwheel that keeps tension on the cable. There is no power machinery here, so the turning station can point in any two directions to any two powered stations. The way things are going, coaster track can be custom created on the spot in TPB3D. So it's NOT going to be pre made track sections like RCT 2 and RCT 3. Instead it will bend, twist, streach, and curl exactly like it looks for a real coaster. So recreations are going to be much easier than RCT ever could be. And that's how you create the bend in the cable path. Clocing on an out of the way point when placing cable path, will automaticly create a turning station, that has track that automaticly lines up with the two outlying stations. The bit in red is track that is automaticly generated. I imagine the station could be used for emergency off loading of the ride in case bad weather sneeks up on the park. (Like that will ever happen.) | |
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| Subject: Re: Assorted Projects | |
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